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Space Jam

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Devlog

  • Mobile stuffs
    September 04, 2021 by intrepidhero
    Ok, mobile support wasn’t bad at all. On the itch.io upload page check Mobile Friendly. I picked orientation “Portrait”. Fix scaling with Project Settings -> Stretch mode -> 2D. I chose to ignor... Continue reading
  • Public vars
    September 04, 2021 by intrepidhero
    Looks like script vars are default public. This comes in handy so that my HUD can update based on Player.health / Player.max_health. But script methods seem to be default private and can’t be called... Continue reading
  • Custom drawing
    September 03, 2021 by intrepidhero
    Found I could declare my scripts as a tool . That way I get previews of the custom _draw() code in my editor. As an example: tool extends Area2D export (int) var speed = 200 export var velocity = Vect... Continue reading
  • Bullets, Baddies, and Booms
    September 03, 2021 by intrepidhero
    Added a bad guy to shoot at and things to shoot with. Nothing looks too great yet but fixed some of my bad starfield problems. CPUParticles2D was a little weird to figure out. When you define an emiss... Continue reading
  • Proof of concept
    September 03, 2021 by intrepidhero
    Hey it runs! This post is a proof of concept to make sure I’ve got the Godot export to HTML5 process figured out. Yeah I know it looks horrible. Later it might look better or it might not. The goal... Continue reading
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