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Submission to STOP WAITING FOR GODOT
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Devlog
Mobile stuffs
September 04, 2021
by
intrepidhero
Ok, mobile support wasn’t bad at all. On the itch.io upload page check Mobile Friendly. I picked orientation “Portrait”. Fix scaling with Project Settings -> Stretch mode -> 2D. I chose to ignor...
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Public vars
September 04, 2021
by
intrepidhero
Looks like script vars are default public. This comes in handy so that my HUD can update based on Player.health / Player.max_health. But script methods seem to be default private and can’t be called...
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Custom drawing
September 03, 2021
by
intrepidhero
Found I could declare my scripts as a tool . That way I get previews of the custom _draw() code in my editor. As an example: tool extends Area2D export (int) var speed = 200 export var velocity = Vect...
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Bullets, Baddies, and Booms
September 03, 2021
by
intrepidhero
Added a bad guy to shoot at and things to shoot with. Nothing looks too great yet but fixed some of my bad starfield problems. CPUParticles2D was a little weird to figure out. When you define an emiss...
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Proof of concept
September 03, 2021
by
intrepidhero
Hey it runs! This post is a proof of concept to make sure I’ve got the Godot export to HTML5 process figured out. Yeah I know it looks horrible. Later it might look better or it might not. The goal...
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